rock paper scissor imageRock, Paper, Scissor Review Game

This game is a fun, interactive activity that can be used as a quick end-of-class review or as a class-long test prep game. 

 

 

  • The class is broken into two groups.
  • Explain the game and rules to the class. Do not assume every student is familiar with how to play rock, paper, scissor.
  • Each group elects someone to battle in front of the class. The participants can only choose one of three options: rock, paper, or scissor. Rock wins over scissors. Paper wins over rock. Scissor wins over paper. Demonstrate how to “shoot” each option.
  • Participants say: rock, paper, scissor, shoot. On “shoot” both players do the hand signal and say their choice. If both people choose the same option, they go again until there is a winner.
  • You choose whether the winner or loser has the opportunity to win a point by answering a question. The team can help the individual answer the question. It works best to prepare slides with the questions so participants can both read and hear the question.
  • Having a prize for the winning side is ideal.

This game can be as quick as you want it with 3-5 questions for an end-of-class review, or last an entire class as an exam review.

If any participants have a disability that will impact their ability to participate, prepare an alternative way for them to join the fun. A verbal response is acceptable.

This review game is an example of a low-stakes formative assessment that engages students in a fun, active manner.

Formative assessment:

  • Elicits evidence of student learning
  • Improves student understanding of intended disciplinary learning outcomes
  • Increases the responsiveness of instruction
  • Helps students identify strengths and weaknesses

Engagement practices:

  • Being able to collaborate with their team encourages a non-threatening way for students to build their understanding and engage with their classmates. They might not have the answer, but as a collective they are more likely to arrive at the correct solution.
  • Requires students to actively participate in their learning
  • Fosters community

Gamification:

  • Can increase student motivation and attitude toward lesson
  • Promotes collaborative communication and problem solving