Game Art: Animation & Modeling
Game Art: Animation & Modeling
Microcredential

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This microcredential will provide a first-year achievement for our game art students as well as a credential for those looking to improve their game art skills for employment. It also allows students to gain additional skills towards portfolio preparation and coursework towards transfer. Students completing this microcredential will acquire skills in animation and modeling principles and introductory use of Maya and ZBrush. This is the first of two microcredentials in game art.

NYS Part Time Tuition Assistance

Students taking this microcredential may be eligible for NYS Part Time Tuition Assistance for Non-Degree Credentials. Learn more

Stackable

MVCC Microcredentials

Gain these in-demand skills

  • 3D Game Development
  • 3D Modeling
  • Anatomy
  • Animations
  • Character Designs
  • Digital Sculpting
  • File Organization
  • Polygonal Modeling
  • Rendering
  • Texturing

Course List (4)

Animation 1: Principles of Animation GA101 3 cr.

This course explores the principles of animation for 3D artists. Students demonstrate their understanding of the 12 principles of animation by animating a variety of 3D objects.

Digital Sculpting GA102 3 cr.

This course introduces digital sculpting techniques for creating characters. Emphasis is placed on human anatomy as well as stylized character design. In addition to digital sculpture, this course investigates approaches to the creation of 2D art for anatomy and character design. Students develop the knowledge and technical skills necessary to translate 2D concept art into 3D digital sculpture.

Texturing GA103 3 cr.

This course introduces the concepts of UV Unwrapping and Texturing to the polygonal modeling production pipeline. Students learn about model UVs, proper unwrapping techniques, texel density, repeating textures, and the creation of materials for use in a variety of contemporary 3D platforms.

Modeling 1: Introduction to Modeling GA104 3 cr.

Introduction to Modeling explores the principal techniques and methodologies involved with polygonal model creation utilized in industries such as 3D game art and animation. Topics include polygon modeling, working with references, proper project and file organization, and introductory rendering and lighting techniques. Projects focus on low-poly modeling, proper edge flow, creating dynamic silhouette and form, and the interpretation and construction of 3D models based off of 2D references.

 

Faculty

faculty headshot

Joshua Piejko, Assistant Professor

Scot Connor, Assistant Professor