Game Art: Character, Asset, & Environment Microcredential
This microcredential will provide a second-year capstone for our game art students
as well as a credential for those looking to improve their game art skills for employment.
It also allows students to gain additional skills towards portfolio preparation and
coursework towards transfer. Students completing this microcredential will acquire
skills in character, asset, and environment design and advanced use of Maya, ZBrush,
and Unreal Engine. This is the second of two microcredentials in game art.
NYS Part Time Tuition Assistance
Students taking this microcredential may be eligible for NYS Part Time Tuition Assistance
for Non-Degree Credentials. Learn more
This course explores the principles of animation for 3D artists. Students demonstrate
their understanding of the 12 principles of animation by animating a variety of 3D
objects.
Lighting & RenderingGA2023 cr.
This course introduces digital sculpting techniques for creating characters. Emphasis
is placed on human anatomy as well as stylized character design. In addition to digital
sculpture, this course investigates approaches to the creation of 2D art for anatomy
and character design. Students develop the knowledge and technical skills necessary
to translate 2D concept art into 3D digital sculpture.
Character CreationGA2033 cr.
This course introduces the concepts of UV Unwrapping and Texturing to the polygonal
modeling production pipeline. Students learn about model UVs, proper unwrapping techniques,
texel density, repeating textures, and the creation of materials for use in a variety
of contemporary 3D platforms.
Modeling 3: Game EnvironmentGA2043 cr.
Introduction to Modeling explores the principal techniques and methodologies involved
with polygonal model creation utilized in industries such as 3D game art and animation.
Topics include polygon modeling, working with references, proper project and file
organization, and introductory rendering and lighting techniques. Projects focus on
low-poly modeling, proper edge flow, creating dynamic silhouette and form, and the
interpretation and construction of 3D models based off of 2D references.
Applied 3D TechnologiesGA2063 cr.
Introduction to Modeling explores the principal techniques and methodologies involved
with polygonal model creation utilized in industries such as 3D game art and animation.
Topics include polygon modeling, working with references, proper project and file
organization, and introductory rendering and lighting techniques. Projects focus on
low-poly modeling, proper edge flow, creating dynamic silhouette and form, and the
interpretation and construction of 3D models based off of 2D references.